So the SLK side of things should be pretty doable semi-automatically, but I don't know if that object editor tool or any other tool handles the TXT files. slk, and there's also an SLK editor which can open, modify and save SLK files (maybe some other stuff like merge them, but I don't remember). I know there is a custom object editor tool which can open maps and export object data to. If done, though, you can use your new object data in both the game and the editor as if it was always there. Yeah doing that manually is definitely a lot of work. "C:\W3MM\mods\My Mod\" using the identical path after that. Yup, you will be able to use anything in e.g. It would be cool if I could add an automatic map-to-mod converter or something in the future. 2) all maps that use a custom model located at "war3Imported\Footman.mdx" but do not have an imported file with that path, will load the file from the mod.1) all footman units will use the model at "C:\W3MM\mods\My Mod\Units\Human\Footman\Footman.mdx".Now when you mount "My Mod" and enable Allow Local Files.The examples above will look like this: "C:\W3MM\mods\My Mod\Units\Human\Footman\Footman.mdx" and "C:\W3MM\mods\My Mod\war3Imported\Footman.mdx".You will need to put your mod in the "mods" folder ("C:\W3MM\mods\My Mod").So let's say you put the mod manager in "C:\W3MM\WC3ModManager.exe": If you put a model in the mod in war3Imported\Footman.mdx, any map that uses this path will load your custom model (unless the map has an imported file with the same path). Play maps that use your custom resources.You can give a resource the same path in your mod as a standard resource.įor example, if you put a model in a mod in Units\Human\Footman\Footman.mdx, all footmen in WC3 will use your new model The resources (models, textures, etc.) you want to put into the game still need to be pointed at by the game/map. If you want to have a look, you can use MPQ Editor to open maps and CascView to open WC3's data (since patch 1.30). slk files, and then merge those files with WC3's. So you would have to convert the map's data to. slk files), while maps use an entirely different format. The reason for this is that WC3 uses human-readable files (.txt and. You may be able to find something here on the hive. It's possible, but I'm not sure if there are tools that can do this. the unit editor, the buffs editor, etc.) out of a map and put it into the game. First of all I should make clear that you can't just take object data (the information contained in e.g.
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